MeRiL
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Dołączył: 05 Cze 2007
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Wysłany: Śro 17:30, 06 Cze 2007 Temat postu: [7.92]Npc Soft Boots |
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W ots/data/npc tworzymy plik Roy.xml:
<npc name="Roy" script="data/npc/scripts/soft boots.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="151" head="114" body="1" legs="1" feet="76" addons="3" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. i am specialised in boots" />
</parameters>
</npc>
Następnie w pliku ots/data/npc/scripts tworzymy plik soft boots.lua
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
function creatureSayCallback(cid, type, msg)
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
if(npcHandler.focus ~= cid) then
return false
end
if msgcontains(msg, 'specialised') or msgcontains(msg, 'boot') then
selfSay('Yes, my fathers was a great one blacksmith, it was a wise person , but when he decided to teach me he dies and i just learn about the lovely boots. So, did you bring me some boots? which one?')
elseif msgcontains(msg, 'soft boots') or msgcontains(msg, 'worn soft boots') or msgcontains(msg, 'soft boot') or msgcontains(msg, 'worn soft boot') then
selfSay('Did u like that i fix ur worn soft boots? it will cost 100 platinum coins')
talk_state = 1
elseif msgcontains(msg, 'yes') and talk_state == 1 then
if getPlayerItemCount(cid,6530) >= 1 and getPlayerItemCount(cid,2152) >= 100 then
if doPlayerTakeItem(cid,6530,1) and doPlayerTakeItem(cid,2152,100) == 0 then
selfSay('Here you are.')
doPlayerAddItem(cid,2640,1)
end
else
selfSay('Sorry, you don\'t have the item.')
end
elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
selfSay('Ok than.')
talk_state = 0
end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
W TEN SPOSOB MAMY SKRYPT NA NPC Z SOFT BOOTS;]
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